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A playthrough of an average level of Pussy. |
First of all, let's get it out of the way; yes, this game really is called Pussy.Pussy: Love Story from Titanic (also occasionally referred to as The Love Story from Titanic) was developed throughout 1999 by the Belarus-based demoscene group, Fatality, and published on cassette in 2000 by the Austria-based LCD Design. The game's plot, as you may assume, takes heavy inspiration from a certain massively successful blockbuster film from around the time, revolving around the poor artist "Leonardo" and the upper-class "Kate" (represented by Trunks and Android 18 from Dragon Ball Z, respectively) and their ill-fated tale of romance upon the RMS Titanic.
Apparently, what this translates to in terms of gameplay is a clone of Tengen's 1991 Game Gear offering, Magical Puzzle Popils, an excellent little puzzle-platformer in which a young boy must rescue a princess from perils such as spikes, slimes, and other such obstacles, using the powers of both his brains and brawn (your only way to interact with the obstacles is by punching them). As far as I can tell, Popils has never seen an official rerelease in any form, remaining a true Game Gear exclusive, although Famicom and PC-Engine versions were in fact planned. It is quite clear, however, that Fatality were massive fans of the game, going so far as to directly credit Tengen in the credits.
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A comparison between stage 6 of Popils and stage 6 of Pussy. If the general aesthetics of Popils remind you of something, you may not be surprised to find out that the game was designed by Fukio Mitsuji ("MTJ"), who also designed Bubble Bobble and Rainbow Islands for Taito. |
Although the basic mechanics and stage design (minus "Leonardo" seemingly only being able to move horizontally on a 8x8 grid) are practically identical to
Popils, it is absolutely not an exact port whatsoever, only including 50 of the 100 stages, and completely lacking such features as the stage editor, the "step" mechanic, and the ability to replay previous stages (the latter of which seems to be more of a limitation of the Spectrum itself). The game, however, does feature a password system (which the cassette inlay proudly boasts consists of 800kb of compressed code), and adds a couple of interesting features in order to both make up for the shortcomings and also to distinguish it from
Popils, including completely original "action" scenes that appear inbetween stage 20-21, stage 40-41, and the final stage (all of which feature incredibly smooth horizontal scrolling, parallax scrolling, and comparatively little attribute clash, a rarity for the Spectrum), and cutscenes that roughly tell a condensed version of the film this is loosely based on via dithered screenshots and footage.
Pussy is one of the most visually and aurally accomplished games on the Spectrum, but this comes with a drawback, as it was also apparently one of the last homebrew titles to be mainly distributed via cassette, and as a result takes a while to load even in emulation; apparently on real hardware, the game can take up to
90 minutes to load from tape.
![A screenshot from Pussy: Love Story from Titanic, specifically one of the "movie" segments, featuring a dithered monochrome screencap of Leonardo DiCaprio in the film, a poker hand (presumably meant to be a royal flush but the "10" consists of two fives), and the text "...THE YOUNG ARTIST, LEONARDO, WAS LUCKY LARGLY [sic] FOR POKER...".](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0plsGqdfRkR_OmMAxK8yc4Bat_m39_MNQ0coIwF9slOry7qHWcZCV755atrToQEJeKGKCNNgxManT9yyP05D3cSK9qR5mjTwUTps0CXty8l05tjXJsyPtJj1NnwckLChFexDqFRXGRyDx5g1geHoE3eVapWYyWt_qEVpK_l_73_EO1DKs0PiI3orgEvI/s16000/Pussy_1.png) |
The "movie" segments in this game feature an interesting effect in which the text itself is dithered and swaps between two copies in rapid succession in order to give the illusion of more detail; unfortunately, it doesn't show up nearly as well in a static screenshot. |
One of the more notable aspects of
Pussy is simply its sheer amount of plagiarism; alongside the aforementioned
Titanic/Popils/Dragon Ball Z connections (and yes, as you may expect, the game does play a rendition of
My Heart Will Go On at several occasions), almost every asset in the game seems to be sourced from something else, mostly other well-known institutions of pop culture. This especially applies to the soundtrack, which contains quite well-done AY remixes of such songs as the cantina theme from
Star Wars, Yakety Sax, the overworld themes from
Super Mario World and
Land, an arrangement of the
Muppet Show theme that segues into
In the Hall of the Mountain King for reasons unknown, the
Macarena (just so you
know that this game was made in the 1990s), and the ending theme, which is a cover of Madonna's
Frozen. Other, less immediately noticeable thievery includes the brief screenshot of the dolphins "Leo" and "Kate" ride on to get to the Titanic, taken from the title screen for
Ecco the Dolphin, the music on the menu, which is a rendition of the main theme from
Fantastic Dizzy, the rat on the menu screen, taken from
Comix Zone, and, my absolutely personal favorite, the elderly "Kate" sprite artwork in the ending, which is taken, from all things, the reprehensible licensed
Eek! the Cat game for the Super Nintendo.
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The "action" stages boast incredibly smooth horizontal scrolling and parallax, both rare sights on the Spectrum, and also help to make the game feel more like a unique experience as opposed to being "just" a clone of Popils. |
As a game in its own right,
Pussy is quite an enjoyable little puzzler that manages to retain most of the charm of Tengen/MTJ's cult classic, and for some (namely, weirdos like me who like to see people's weird, illicit takes on intellectual properties) will find the game to have some weird, unique charm of its own. The only two real caveats I could think of are the long loading times, which unfortunately basically comes with the territory of the Spectrum, and also that certain characters in the font the game uses for the password system (namely the "H", "M", "N", and "W" letters) tend to be a little hard to discern between one another, which honestly tends to result in more frustration than the puzzles themselves. I'm not sure if I would say it's a game you have to absolutely go out and play
right this second, but if you're a fan of
Popils or puzzle games in general, I'd say it's worth checking out, even if just to amuse yourself at the sheer amount of theft present within the game.
Also, it's called Pussy. What more of a reason do you need to play it?
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I plan to make "Get PlaYed !" my catchphrase in the near-future; all I need to do is find an actual use-case for it. |